The Advanced Story Point System [ASPS]

Created by Fool's Moon Entertainment, Inc.

The Advanced Story Point System, a core game engine with extreme flexibility allowing GMs to fully customise their game setting.

Latest Updates from Our Project:

Backerkit and Preorders
over 2 years ago – Sun, Oct 24, 2021 at 10:20:41 PM

Surveys are almost ready! It's being reviewed by Backerkit right now, and if all is well then smoke test will be out by Wednesday and out to all by Thursday!

We have extra goodies available to add to your order, including art prints, paintings, stickers, and magnets. Feel free to grab extra swag, and share the link with anyone you think will be interested in ASPS or Keepsakes. <3

And of course, in the meantime - follow our Checkmate KS, launching on November 2nd!

https://www.kickstarter.com/projects/foolsmoon/checkmate-ttrpg

Progress and Upcoming Project
over 2 years ago – Tue, Oct 05, 2021 at 03:58:33 PM

The work continues apace! Still a bit of tweaking to do with the covers, but they're looking great so far. Here's a peek at both:

ASPS rear cover
Keepsakes front cover
Keepsakes back cover

Pretty great, right? :)

Backerkit surveys and the preorder store should be ready to go out to you all this week. We're just dotting the last i's and crossing the last t's on shipping options and some exclusive add-ons.


And while this team is hard at work with these, we have another team hard at work for our next project! Check it out if you're interested in our next release to be notified on launch in November:

https://www.kickstarter.com/projects/foolsmoon/checkmate-ttrpg


But wait, there's more! 

Come hang out with us on Twitch to watch as our Creative Director, Nicole, works on making the dragon plushies. Each one is unique, with several optional variations - get a vote on how each dragon is built each step of the way, and by tuning in we will enter you into a giveaway to get one of these fun little dudes for free! One entry per stream - the more you watch, the more chances you get to win! [Yes, this includes any of our content, so feel free to watch our artists at work, our playtests - even our hosted game Wednesday nights on Dieselpunk's Twitch - Arkspire, using the Worlds Without Number system! Just chat up the FMEI rep in the comments to let us know your info for the raffle.

https://www.twitch.tv/foolsmoonei

https://www.twitch.tv/dieselshot

State of the Game, Update #3?
over 2 years ago – Mon, Aug 30, 2021 at 10:22:44 AM

Hello everyone, Kit here, lead on the ASPS game engine. Things are moving forward both with the Keepsakes game (we just finished an interview last week) and on the ASPS game engine. Let me talk a bit about both the games, and what we're looking forward to in the future.

Keepsakes

There's been a lot of discussion about Widdershin society, amazing artwork has been trickling in, and quick start adventures are being made. Keepsakes will be released in its natural d% format, using the ASPS engine, and we even have a person working on a White Hack version of the game.  We hope to provide you with options for how you want to run your game.

So what is a Widdershin? That's an excellent question that nobody (in the game) has a ready answer for.  All that's known is that for as long as people have made effigies and representatives of "people" - statues, carvings, dolls, etc, there have been Widdershin. When someone puts their heart and soul into one of these figures, and suffers the pain of separation from it, there's a chance for that effigy to awaken, to become a Widdershin.

The Widdershin, at their very core, are good. They know what has happened to them and around them from the moment they were created. They are driven to protect humanity from the Others - the things in the darkness who would hurt them, and protect humanity from perhaps the greatest threat - other people.

In the game, we'll have Widdershin, their magical Keys, rituals, and gearpunk - the strange devices made from odds and ends and bits and bobs which really shouldn't work, but do.

ASPS

A wise person once told me that you shouldn't force your game to fit into the mechanics, that the mechanics should bow to the setting and support it.  The ASPS engine is designed to do exactly that.  The very core of the game is simple, direct, and doesn't force anything on the setting.  Part of the main rulebook however, will be how to craft shells - your setting, and the rules you want to exist for it. As far as I can tell, any genre, any setting, any game can use the ASPS engine and keep its personal feel.

Want to make a more narrative variant of 'everyone's favourite game'? Easy. Want to do a horror variant where people's sanity is on the line? Of course.  Spy Games? Cyberpunk? High Fantasy, Dark Fantasy, Urban Fantasy ... all there. The entire point of the engine is to allow you to make what you want to run and play, not how we say you should run your game.

And, I think, that's what is important.  Some 'generic' game engines provide reams of rules on how to run the game their way.  We won't do that.  We will show you how to run the game your way - the engine's made to facilitate that.  You want to have god-titans walking the world, being living legends?  Sure.  Do you want to have normal humans exploring ancient ruins in pulp fantasy? Totally.

And the sweet thing is that each and every shell will be about 98%+ compatible, allowing you to do crossovers to your heart's content with the bare minimum of needing to do 'conversions'. Since these shells all use the core seed of the game engine, they 'translate'.

So, thank you for believing in our project, and we'll try to be a bit more regular with the updates!

Kit

Checking in
over 2 years ago – Tue, Jul 27, 2021 at 01:44:03 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Back To The Grindstone
almost 3 years ago – Fri, Jul 09, 2021 at 10:38:13 PM

Thank you all sooo much for your support.

While we didn't get to the stretch goals this time around, there's still time during the pledge manager. We'll have it open to late backers and pre-orders, so hopefully we can unlock a few of those spiffy perks we had planned.

Now that we've all had a few days off to recover from the highs and lows of the campaign, we're all back at it working hard to bring together these two books. We're building the PM in BackerKit, writing and editing and refining, and churning out art.

Signing off with a sneak peak at another WIP character:

WIP Fyre/Fyra